Model.GetName

string GetName(int subsetIndex)

[Obsolete] For removal in v0.4. Use Nodes/Visuals.Name instead. Returns the name of the specific subset! This will be the node name of your model asset. If no node name is available, SteroKit will generate a name in the format of “subsetX”, where X would be the subset index. Note that names are not guaranteed to be unique (users may assign the same name to multiple nodes). Some nodes may also produce multiple subsets with the same name, such as when a node contains a Mesh with multiple Materials, each Mesh/Material combination will receive a subset with the same name.

   
int subsetIndex Index of the model subset to get the Material for, should be less than SubsetCount.
RETURNS: string See summary for details.