Model.Model

void Model(Mesh mesh, Material material)

Creates a single mesh subset Model using the indicated Mesh and Material! An id will be automatically generated for this asset.

   
Mesh mesh Any Mesh asset.
Material material Any Material asset.
void Model()

Creates an empty Model object with an automatically generated id. Use the AddSubset methods to fill this model out.

void Model(string id, Mesh mesh, Material material)

Creates a single mesh subset Model using the indicated Mesh and Material!

   
string id Uses this as the id, so you can Find it later.
Mesh mesh Any Mesh asset.
Material material Any Material asset.

Examples

Model model = new Model();
model.AddNode("Cube",
	Matrix .Identity,
	Mesh   .GenerateCube(Vec3.One),
	Default.Material);




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