int SubsetCount{ get }


The number of mesh subsets attached to this model.


for (int i = 0; i < model.SubsetCount; i++)
	// GetMaterial will often returned a shared resource, so 
	// copy it if you don't wish to change all assets that 
	// share it.
	Material mat = model.GetMaterial(i).Copy();
	mat[MatParamName.ColorTint] = Color.HSV(0, 1, 1);
	model.SetMaterial(i, mat);

Found an issue with these docs, or have some additional questions? Create an Issue on Github!