Model.SubsetCount

int SubsetCount{ get }

Description

The number of mesh subsets attached to this model.

Examples

for (int i = 0; i < model.SubsetCount; i++)
{
	// GetMaterial will often returned a shared resource, so 
	// copy it if you don't wish to change all assets that 
	// share it.
	Material mat = model.GetMaterial(i).Copy();
	mat[MatParamName.ColorTint] = Color.HSV(0, 1, 1);
	model.SetMaterial(i, mat);
}




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