Model.SubsetCount
int SubsetCount{ get }
Description
The number of mesh subsets attached to this model.
Examples
for (int i = 0; i < model.SubsetCount; i++)
{
// GetMaterial will often returned a shared resource, so
// copy it if you don't wish to change all assets that
// share it.
Material mat = model.GetMaterial(i).Copy();
mat[MatParamName.ColorTint] = Color.HSV(0, 1, 1);
model.SetMaterial(i, mat);
}
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