Plane.Intersect
bool Intersect(Ray ray, Vec3& at)
Checks the intersection of a ray with this plane!
| Ray ray | Ray we’re checking with. | 
| Vec3& at | An out parameter that will hold the intersection point. If there’s no intersection, this will be (0,0,0). | 
| RETURNS: bool | True if there’s an intersection, false if not. Refer to the ‘at’ parameter for intersection information! | 
bool Intersect(Vec3 lineStart, Vec3 lineEnd, Vec3& at)
Checks the intersection of a line with this plane!
| Vec3 lineStart | Start of the line. | 
| Vec3 lineEnd | End of the line. | 
| Vec3& at | An out parameter that will hold the intersection point. If there’s no intersection, this will be (0,0,0). | 
| RETURNS: bool | True if there’s an intersection, false if not. Refer to the ‘at’ parameter for intersection information! | 
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