Ray |
Basic initialization constructor! Just copies the parameters into the fields. |
At |
Gets a point along the ray! This is basically just position + direction*percent. If Ray.direction is normalized, then percent is functionally distance, and can be used to find the point a certain distance out along the ray. |
Closest |
Calculates the point on the Ray that’s closest to the given point! This can be in front of, or behind the ray’s starting position. |
Intersect |
Checks the intersection of this ray with a plane! |
ToString |
Mostly for debug purposes, this is a decent way to log or inspect the Ray in debug mode. Looks like “[position], [direction]” |