Pose.Identity
static Pose Identity{ get }
Description
A default, empty pose. Positioned at zero, and using Quat.Identity for orientation.
Examples
Identity Pose
The identity pose is a Pose
at (0,0,0) facing Forward, which in
StereoKit is a direction of (0,0,-1) represented by a Quaternion of
(0,0,0,1). Note that a Quaternion of (0,0,0,0) is invalid, and can
cause problems with math, so using default
or an empty
new Pose()
with this struct can result in bad math results.
Pose.Identity
is a good default to get used to!
Note that Lines.AddAxis
here shows the Pose
orientation by
drawing the pose local X+ (red) Y+ (blue) Z+ (green) axis lines in
the positive direction, and Forward
in white.
Pose pose = Pose.Identity;
Lines.AddAxis(pose);
// Show the origin for clarity
Lines.Add(V.XYZ(-1,0,0), V.XYZ(1,0,0), new Color32(100,0,0,100), 0.0005f);
Lines.Add(V.XYZ(0,-1,0), V.XYZ(0,1,0), new Color32(0,100,0,100), 0.0005f);
Lines.Add(V.XYZ(0,0,-1), V.XYZ(0,0,1), new Color32(0,0,100,100), 0.0005f);
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