Pose.Up
Vec3 Up{ get }
Description
Calculates the up (+Y) direction from this pose. This is done by multiplying the orientation with Vec3.Up.
Examples
Pose Directions

Pose provides a few handy vector properties to help working with
Pose relative directions! Forward, Right, and Up are all
derived from the Pose’s orientation, and represent the -Z, +X and
+Y directions of the Pose.
Pose p = new Pose(0,0,-0.5f);
model.Draw(p.ToMatrix(0.03f));
Lines.Add(p.position, p.position + 0.1f*p.Right, new Color32(255,0,0,255), 0.005f);
Lines.Add(p.position, p.position + 0.1f*p.Up, new Color32(0,255,0,255), 0.005f);
Lines.Add(p.position, p.position + 0.1f*p.Forward, Color32.White, 0.005f);
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