Pose.Up

Vec3 Up{ get }

Description

Calculates the up (+Y) direction from this pose. This is done by multiplying the orientation with Vec3.Up.

Examples

Pose Directions

Pose direction lines

Pose provides a few handy vector properties to help working with Pose relative directions! Forward, Right, and Up are all derived from the Pose’s orientation, and represent the -Z, +X and +Y directions of the Pose.

Pose p = new Pose(0,0,-0.5f);
model.Draw(p.ToMatrix(0.03f));

Lines.Add(p.position, p.position + 0.1f*p.Right,   new Color32(255,0,0,255), 0.005f);
Lines.Add(p.position, p.position + 0.1f*p.Up,      new Color32(0,255,0,255), 0.005f);
Lines.Add(p.position, p.position + 0.1f*p.Forward, Color32.White,            0.005f);




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