# Ray.At

```
Vec3 At(float percent)
```

Gets a point along the ray! This is basically just position + direction*percent. If Ray.direction is normalized, then percent is functionally distance, and can be used to find the point a certain distance out along the ray.

float percent | How far along the ray should we get the point at? This is in multiples of Ray.direction’s magnitude. If Ray.direction is normalized, this is functionally the distance. |

RETURNS: Vec3 | The point at position + direction*percent. |

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