Sphere.Intersect
bool Intersect(Ray ray, Vec3& at)
Intersects a ray with this sphere, and finds if they intersect, and if so, where that intersection is! This only finds the closest intersection point to the origin of the ray.
Ray ray | A ray to intersect with. |
Vec3& at | An out parameter that will hold the closest intersection point to the ray’s origin. If there’s not intersection, this will be (0,0,0). |
RETURNS: bool | True if intersection occurs, false if it doesn’t. Refer to the ‘at’ parameter for intersection information! |
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