static Tex GenColor(Color color, int width, int height, TexType type, TexFormat format)
This generates a solid color texture of the given dimensions. Can be quite nice for creating placeholder textures! Make sure to match linear/gamma colors with the correct format.
|Color color||The color to use for the texture. This is interpreted slightly differently based on what TexFormat gets used.|
|int width||Width of the final texture, in pixels.|
|int height||Height of the final texture, in pixels.|
|TexType type||Not all types here are applicable, but TexType.Image or TexType.ImageNomips are good options here.|
|TexFormat format||Not all formats are supported, but this does support a decent range. The provided color is interpreted slightly different depending on this format.|
|RETURNS: Tex||A solid color image of width x height pixels.|
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