Tex.GenColor
static Tex GenColor(Color color, int width, int height, TexType type, TexFormat format)
This generates a solid color texture of the given dimensions. Can be quite nice for creating placeholder textures! Make sure to match linear/gamma colors with the correct format.
Color color | The color to use for the texture. This is interpreted slightly differently based on what TexFormat gets used. |
int width | Width of the final texture, in pixels. |
int height | Height of the final texture, in pixels. |
TexType type | Not all types here are applicable, but TexType.Image or TexType.ImageNomips are good options here. |
TexFormat format | Not all formats are supported, but this does support a decent range. The provided color is interpreted slightly different depending on this format. |
RETURNS: Tex | A solid color image of width x height pixels. |
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