void Tex(TexType textureType, TexFormat textureFormat)
Sets up an empty texture container! Fill it with data using SetColors next! Creates a default unique asset Id.
|TexType textureType||What type of texture is it? Just a 2D Image? A Cubemap? Should it have mip-maps?|
|TexFormat textureFormat||What information is the texture composed of? 32 bit colors, 64 bit colors, etc.|
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