Time.SetTime
static void SetTime(double totalSeconds, double frameElapsedSeconds)
This allows you to override the application time! The application will progress from this time using the current timescale.
double totalSeconds | What time should it now be? The app will progress from this point in time. |
double frameElapsedSeconds | How long was the previous frame? This is a number often used in motion calculations. If left to zero, it’ll use the previous frame’s time, and if the previous frame’s time was also zero, it’ll use 1/90. |
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