UI.PopEnabled
static void PopEnabled()
Removes an ‘enabled’ state from the stack, and whatever was below will then be used as the primary enabled state.
Examples
Enabling and Disabling UI Elements
UI.Push/PopEnabled allows you to enable and disable groups of UI elements! This is a hierarchical stack, so by default, all PushEnabled calls inherit the stack’s state.
Pose windowPoseEnabled = new Pose(1.8f, 0, 0, Quat.Identity);
void ShowWindowEnabled()
{
UI.WindowBegin("Window Enabled", ref windowPoseEnabled);
// Default state of the enabled stack is true
UI.Label(UI.Enabled ? "Enabled" : "Disabled");
UI.PushEnabled(false);
{
// This label will be disabled
UI.Label(UI.Enabled?"Enabled":"Disabled");
UI.PushEnabled(true);
{
// This label inherits the state of the parent, so is therefore
// disabled
UI.Label(UI.Enabled?"Enabled":"Disabled");
}
UI.PopEnabled();
UI.PushEnabled(true, HierarchyParent.Ignore);
{
// This label was enabled, overriding the parent, and so is
// enabled.
UI.Label(UI.Enabled ? "Enabled" : "Disabled");
}
UI.PopEnabled();
}
UI.PopEnabled();
UI.WindowEnd();
}
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