World.HasBounds
static bool HasBounds{ get }
Description
This refers to the play boundary, or guardian system that the system may have! Not all systems have this, so it’s always a good idea to check this first!
Examples
// Here's some quick and dirty lines for the play boundary rectangle!
if (World.HasBounds)
{
Vec2 s = World.BoundsSize/2;
Matrix pose = World.BoundsPose.ToMatrix();
Vec3 tl = pose.Transform( new Vec3( s.x, 0, s.y) );
Vec3 br = pose.Transform( new Vec3(-s.x, 0, -s.y) );
Vec3 tr = pose.Transform( new Vec3(-s.x, 0, s.y) );
Vec3 bl = pose.Transform( new Vec3( s.x, 0, -s.y) );
Lines.Add(tl, tr, Color.White, 1.5f*U.cm);
Lines.Add(bl, br, Color.White, 1.5f*U.cm);
Lines.Add(tl, bl, Color.White, 1.5f*U.cm);
Lines.Add(tr, br, Color.White, 1.5f*U.cm);
}
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