World.RefreshInterval
static float RefreshInterval{ get set }
Description
The refresh interval speed, in seconds. This is only
applicable when using WorldRefresh.Timer
for the refresh type.
Note that the system may not be able to refresh as fast as you
wish, and in that case, StereoKit will always refresh as soon as
the previous refresh finishes.
Examples
Configuring Quality Occlusion
If you expect the user’s environment to change a lot, or you anticipate the user’s environment may not be well scanned already, then you may wish to boost the frequency of world data updates. By default, StereoKit is quite conservative about scanning to reduce computation, but this can be configured using the World.RefreshX properties as seen here.
// If occlusion is not available, the rest of the code will have no
// effect.
if (!SK.System.worldOcclusionPresent)
Log.Info("Occlusion not available!");
// Configure SK to update the world data as fast as possible, this
// allows occlusion to accomodate better for moving objects.
World.OcclusionEnabled = true;
World.RefreshType = WorldRefresh.Timer; // Refresh on a timer
World.RefreshInterval = 0; // Refresh every 0 seconds
World.RefreshRadius = 6; // Get everything in a 6m radius
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