World.RefreshRadius
static float RefreshRadius{ get set }
Description
Radius, in meters, of the area that StereoKit should
scan for world data. Default is 4. When using the
WorldRefresh.Area
refresh type, the world data will refresh
when the user has traveled half this radius from the center of
where the most recent refresh occurred.
Examples
Configuring Quality Occlusion
If you expect the user’s environment to change a lot, or you anticipate the user’s environment may not be well scanned already, then you may wish to boost the frequency of world data updates. By default, StereoKit is quite conservative about scanning to reduce computation, but this can be configured using the World.RefreshX properties as seen here.
// If occlusion is not available, the rest of the code will have no
// effect.
if (!SK.System.worldOcclusionPresent)
Log.Info("Occlusion not available!");
// Configure SK to update the world data as fast as possible, this
// allows occlusion to accomodate better for moving objects.
World.OcclusionEnabled = true;
World.RefreshType = WorldRefresh.Timer; // Refresh on a timer
World.RefreshInterval = 0; // Refresh every 0 seconds
World.RefreshRadius = 6; // Get everything in a 6m radius
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