Compute.SetTexture
bool SetTexture(string name, Tex texture)
Bind a texture to a named resource in the shader! If you’re writing to it (RWTexture2D), the texture must have TexType.Compute set, and use a format like TexFormat.Rgba128. Read-only Texture2D bindings work with any texture. Fallbacks are resolved at Dispatch time, so textures that are still loading will Just Work.
| string name | The texture name in the HLSL shader. Must match exactly! |
| Tex texture | The texture to bind. |
| RETURNS: bool | True if a matching resource was found in the shader, false if the name didn’t match anything. |
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