ComputeBuffer.ComputeBuffer
void ComputeBuffer(ComputeBufferType type, int elementCount)
Creates a GPU storage buffer with room for elementCount elements, initially uninitialized! The contents will be whatever was in GPU memory before, so make sure to write before you read.
| ComputeBufferType type | Read or ReadWrite access from compute shaders. |
| int elementCount | Number of T elements to allocate. |
void ComputeBuffer(ComputeBufferType type, T[] initialData)
Creates a GPU storage buffer and immediately uploads initialData to it! The buffer capacity is set to the array length.
| ComputeBufferType type | Read or ReadWrite access from compute shaders. |
| T[] initialData | Array of data to upload to the GPU. |
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