RenderList.RenderList
void RenderList(RenderListRefs refs)
Creates a new empty RenderList.
| RenderListRefs refs | Controls whether the list tracks asset references for the Meshes and Materials added to it. The default, Tracked, is safe across frames. None skips the addref/release pair on each add and clear, but the caller must ensure the list is cleared before any referenced asset could be released. |
Found an issue with these docs, or have some additional questions? Create an Issue on Github!