⚠ Preview docs — built from the develop branch and may be unstable. Go to the stable docs.

RenderList.RenderList

void RenderList(RenderListRefs refs)

Creates a new empty RenderList.

   
RenderListRefs refs Controls whether the list tracks asset references for the Meshes and Materials added to it. The default, Tracked, is safe across frames. None skips the addref/release pair on each add and clear, but the caller must ensure the list is cleared before any referenced asset could be released.




Found an issue with these docs, or have some additional questions? Create an Issue on Github!