SoundChannels.Ambisonic1
static SoundChannels Ambisonic1
Description
Four interleaved first order (1) ambisonic channels in the ambiX convention (ACN order W,Y,Z,X with SN3D normalization). The sound field stays world-fixed, counter-rotating against the head - the head-tracked generalization of a binaural render. Great for recorded or simulated environmental beds.
Found an issue with these docs, or have some additional questions? Create an Issue on Github!