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UI.BlockAt

static void BlockAt(Bounds bounds)

A volume that catches interactors without reacting to them, so UI elements behind it can’t be focused or activated through it. Useful for modal overlays, or for custom visuals that should occlude the UI behind them. Interactors already active on an element are not interrupted.

   
Bounds bounds Size and position of the volume, relative to the current Hierarchy.




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