Lines.AddAxis
static void AddAxis(Pose atPose, float size, float thickness)
Displays an RGB/XYZ axis widget at the pose! Each line is extended along the positive direction of each axis, so the red line is +X, green is +Y, and blue is +Z. A white line is drawn along -Z to indicate the Forward vector of the pose (-Z is forward in StereoKit).
Pose atPose | What position and orientation do we want this axis widget at? |
float size | How long should the widget lines be, in meters? |
float thickness | How thick should the lines be, in meters? |
static void AddAxis(Pose atPose, float size)
Displays an RGB/XYZ axis widget at the pose! Each line is extended along the positive direction of each axis, so the red line is +X, green is +Y, and blue is +Z. A white line is drawn along -Z to indicate the Forward vector of the pose (-Z is forward in StereoKit).
Pose atPose | What position and orientation do we want this axis widget at? |
float size | How long should the widget lines be, in meters? |
Examples
Here’s a small example of checking to see if a finger joint is inside a box, and drawing an axis gizmo when it is!
// A volume for checking inside of! 10cm on each side, at the origin
Bounds testArea = new Bounds(Vec3.One * 0.1f);
// This is a decent way to show we're working with both hands
for (int h = 0; h < (int)Handed.Max; h++)
{
// Get the pose for the index fingertip
Hand hand = Input.Hand((Handed)h);
Pose fingertip = hand[FingerId.Index, JointId.Tip].Pose;
// Skip this hand if it's not tracked
if (!hand.IsTracked) continue;
// Draw the fingertip pose axis if it's inside the volume
if (testArea.Contains(fingertip.position))
Lines.AddAxis(fingertip);
}
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