Information about a system’s capabilities and properties!
Instance Fields and Properties
|int displayHeight||Height of the display surface, in pixels! For a stereo display, this will be the height of a single eye.|
|Display displayType||The type of display this device has.|
|int displayWidth||Width of the display surface, in pixels! For a stereo display, this will be the width of a single eye.|
|bool eyeTrackingPresent||Does the device we’re on have eye tracking support present? This is not an indicator that the user has given the application permission to access this information. See
|bool overlayApp||This tells if the app was successfully started as an overlay application. If this is true, then expect this application to be composited with other content below it!|
|bool perceptionBridgePresent||Can the device work with externally provided spatial anchors, like UWP’s
|bool spatialBridgePresent||Does the device we’re currently on have the spatial graph bridge extension? The extension is provided through the function
|bool worldOcclusionPresent||Does this device support world occlusion of digital objects? If this is true, then World.OcclusionEnabled can be set to true, and World.OcclusionMaterial can be modified.|
|bool worldRaycastPresent||Can this device get ray intersections from the environment? If this is true, then World.RaycastEnabled can be set to true, and World.Raycast can be used.|
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