static bool ButtonImgAt(string text, Sprite image, UIBtnLayout imageLayout, Vec3 topLeftCorner, Vec2 size)
A variant of UI.ButtonImg that doesn’t use the layout system, and instead goes exactly where you put it.
|string text||Text to display on the button and id for tracking element state. MUST be unique within current hierarchy.|
|Sprite image||This is the image that will be drawn along with the text. See imageLayout for where the image gets drawn!|
|UIBtnLayout imageLayout||This enum specifies how the text and image should be laid out on the button. For example,
|Vec3 topLeftCorner||This is the top left corner of the UI element relative to the current Hierarchy.|
|Vec2 size||The layout size for this element in Hierarchy space. If an axis is left as zero, it will be auto-calculated. For X this is the remaining width of the current layout, and for Y this is UI.LineHeight.|
|RETURNS: bool||Will return true only on the first frame it is pressed!|
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