UI.Handle
static bool Handle(string id, Pose& pose, Bounds handle, bool drawHandle, UIMove moveType, UIGesture allowedGestures)
This begins and ends a handle so you can just use its grabbable/moveable functionality! Behaves much like a window, except with a more flexible handle, and no header. You can draw the handle, but it will have no text on it. Returns true for every frame the user is grabbing the handle.
string id | An id for tracking element state. MUST be unique within current hierarchy. |
Pose& pose | The pose state for the handle! The user will be able to grab this handle and move it around. The pose is relative to the current hierarchy stack. |
Bounds handle | Size and location of the handle, relative to the pose. |
bool drawHandle | Should this function draw the handle for you, or will you draw that yourself? |
UIMove moveType | Describes how the handle will move when dragged around. |
UIGesture allowedGestures | Which hand gestures are used for interacting with this Handle? |
RETURNS: bool | Returns true for every frame the user is grabbing the handle. |
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