UI.Handle
static bool Handle(string id, Pose& pose, Bounds handle, bool drawHandle, UIMove moveType, UIGesture allowedGestures)
This begins and ends a handle so you can just use its grabbable/moveable functionality! Behaves much like a window, except with a more flexible handle, and no header. You can draw the handle, but it will have no text on it. Returns true for every frame the user is grabbing the handle.
| string id | An id for tracking element state. MUST be unique within current hierarchy. |
| Pose& pose | The pose state for the handle! The user will be able to grab this handle and move it around. The pose is relative to the current hierarchy stack. |
| Bounds handle | Size and location of the handle, relative to the pose. |
| bool drawHandle | Should this function draw the handle for you, or will you draw that yourself? |
| UIMove moveType | Describes how the handle will move when dragged around. |
| UIGesture allowedGestures | Which hand gestures are used for interacting with this Handle? |
| RETURNS: bool | Returns true for every frame the user is grabbing the handle. |
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