UI.InputAt
static bool InputAt(string id, String& value, Vec3 topLeftCorner, Vec2 size, TextContext type)
This is an input field where users can input text to the app! Selecting it will spawn a virtual keyboard, or act as the keyboard focus. Hitting escape or enter, or focusing another UI element will remove focus from this Input.
string id | An id for tracking element state. MUST be unique within current hierarchy. |
String& value | The string that will store the Input’s content in. |
Vec3 topLeftCorner | This is the top left corner of the UI element relative to the current Hierarchy. |
Vec2 size | The layout size for this element in Hierarchy space. |
TextContext type | What category of text this Input represents. This may affect what kind of soft keyboard will be displayed, if one is shown to the user. |
RETURNS: bool | Returns true every time the contents of ‘value’ change. |
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