static bool RadioAt(string text, bool active, Sprite imageOff, Sprite imageOn, UIBtnLayout imageLayout, Vec3 topLeftCorner, Vec2 size)
A Radio is similar to a button, except you can specify if it looks pressed or not regardless of interaction. This can be useful for radio-like behavior! Check an enum for a value, and use that as the ‘active’ state, Then switch to that enum value if Radio returns true. This version allows you to override the images used by the Radio.
|string text||Text to display on the Radio and id for tracking element state. MUST be unique within current hierarchy.|
|bool active||Does this button look like it’s pressed?|
|Sprite imageOff||Image to use when the radio value is false.|
|Sprite imageOn||Image to use when the radio value is true.|
|UIBtnLayout imageLayout||This enum specifies how the text and image should be laid out on the radio. For example,
|Vec3 topLeftCorner||This is the top left corner of the UI element relative to the current Hierarchy.|
|Vec2 size||The layout size for this element in Hierarchy space.|
|RETURNS: bool||Will return true only on the first frame it is pressed!|
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