UI.ToggleAt

static bool ToggleAt(string text, Boolean& value, Vec3 topLeftCorner, Vec2 size)

A variant of UI.Toggle that doesn’t use the layout system, and instead goes exactly where you put it.

   
string text Text to display on the Toggle and id for tracking element state. MUST be unique within current hierarchy.
Boolean& value The current state of the toggle button! True means it’s toggled on, and false means it’s toggled off.
Vec3 topLeftCorner This is the top left corner of the UI element relative to the current Hierarchy.
Vec2 size The layout size for this element in Hierarchy space.
RETURNS: bool Will return true any time the toggle value changes, NOT the toggle value itself!
static bool ToggleAt(string text, Boolean& value, Sprite image, UIBtnLayout imageLayout, Vec3 topLeftCorner, Vec2 size)

A variant of UI.Toggle that doesn’t use the layout system, and instead goes exactly where you put it.

   
string text Text to display on the Toggle and id for tracking element state. MUST be unique within current hierarchy.
Boolean& value The current state of the toggle button! True means it’s toggled on, and false means it’s toggled off.
Sprite image Image to use for the button, this will be used regardless of the toggle value.
UIBtnLayout imageLayout This enum specifies how the text and image should be laid out on the button. For example, UIBtnLayout.Left will have the image on the left, and text on the right.
Vec3 topLeftCorner This is the top left corner of the UI element relative to the current Hierarchy.
Vec2 size The layout size for this element in Hierarchy space.
RETURNS: bool Will return true any time the toggle value changes, NOT the toggle value itself!
static bool ToggleAt(string text, Boolean& value, Sprite toggleOff, Sprite toggleOn, UIBtnLayout imageLayout, Vec3 topLeftCorner, Vec2 size)

A variant of UI.Toggle that doesn’t use the layout system, and instead goes exactly where you put it.

   
string text Text to display on the Toggle and id for tracking element state. MUST be unique within current hierarchy.
Boolean& value The current state of the toggle button! True means it’s toggled on, and false means it’s toggled off.
Sprite toggleOff Image to use when the toggle value is false.
Sprite toggleOn Image to use when the toggle value is true.
UIBtnLayout imageLayout This enum specifies how the text and image should be laid out on the button. For example, UIBtnLayout.Left will have the image on the left, and text on the right.
Vec3 topLeftCorner This is the top left corner of the UI element relative to the current Hierarchy.
Vec2 size The layout size for this element in Hierarchy space.
RETURNS: bool Will return true any time the toggle value changes, NOT the toggle value itself!




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