struct UILathePt
A point on a lathe for a mesh generation algorithm. This is the ‘silhouette’ of the mesh, or the shape the mesh would take if you spun this line of points in a cylinder.
Instance Fields and Properties
Color32 color | Vertex color of the current lathe vertex. |
bool connectNext | Will there be triangles connecting this lathe point to the next in the list, or is this a jump without triangles? |
bool flipFace | Should the triangles attaching this point to the next be ordered backwards? |
Vec2 normal | The lathe normal point, which will be rotated along the surface of the mesh. |
Vec2 pt | Lathe point ‘location’, where ‘x’ is a percentage of the lathe radius alnong the current surface normal, and Y is the absolute Z axis value. |
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