static Pose BoundsPose{ get }


This is the orientation and center point of the system’s boundary/guardian. This can be useful to find the floor height! Not all systems have a boundary, so be sure to check World.HasBounds first.


// Here's some quick and dirty lines for the play boundary rectangle!
if (World.HasBounds)
	Vec2   s    = World.BoundsSize/2;
	Matrix pose = World.BoundsPose.ToMatrix();
	Vec3   tl   = pose.Transform( new Vec3( s.x, 0,  s.y) );
	Vec3   br   = pose.Transform( new Vec3(-s.x, 0, -s.y) );
	Vec3   tr   = pose.Transform( new Vec3(-s.x, 0,  s.y) );
	Vec3   bl   = pose.Transform( new Vec3( s.x, 0, -s.y) );

	Lines.Add(tl, tr, Color.White, 1.5f*;
	Lines.Add(bl, br, Color.White, 1.5f*;
	Lines.Add(tl, bl, Color.White, 1.5f*;
	Lines.Add(tr, br, Color.White, 1.5f*;

Found an issue with these docs, or have some additional questions? Create an Issue on Github!