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Tex.Copy

Tex Copy(TexType textureType, TexFormat textureFormat)

Copy the current texture into a new texture, with the option to convert it to a different format or type! This is a GPU blit operation, so the source texture does not need to be readable from the CPU. If the source texture doesn’t have mip-maps but the destination type does, they’ll be generated for you!

   
TexType textureType What type of texture should the new texture be? Image types with mip-maps will have mips generated for them if the source doesn’t have them.
TexFormat textureFormat What format should the new texture be in? If None is specified, the new texture will use the same format as the source.
RETURNS: Tex A new texture copied from this one, or null if the copy failed.




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