Hand.Get
HandJoint Get(FingerId finger, JointId joint)
Returns the joint information of the indicated hand joint! This also includes fingertips as a ‘joint’. This is the same as the [] operator. Note that for thumbs, there are only 4 ‘joints’ in reality, so StereoKit has JointId.Root and JointId.KnuckleMajor as the same pose, so JointId.Tip is still the tip of the thumb!
FingerId finger | Which finger are we getting from here, 0 is thumb, and pinky is 4! |
JointId joint | Which joint on the finger are we getting? 0 is the root, which is all the way at the base of the palm, and 4 is the tip, the very end of the finger. |
RETURNS: HandJoint | Position, orientation, and radius of the finger joint. |
HandJoint Get(int finger, int joint)
Returns the joint information of the indicated hand joint! This also includes fingertips as a ‘joint’. This is the same as the [] operator. Note that for thumbs, there are only 4 ‘joints’ in reality, so StereoKit has JointId.Root and JointId.KnuckleMajor as the same pose, so JointId.Tip is still the tip of the thumb!
int finger | Which finger are we getting from here, 0 is thumb, and pinky is 4! |
int joint | Which joint on the finger are we getting? 0 is the root, which is all the way at the base of the palm, and 4 is the tip, the very end of the finger. |
RETURNS: HandJoint | Position, orientation, and radius of the finger joint. |
Found an issue with these docs, or have some additional questions? Create an Issue on Github!