Hand.Get

HandJoint Get(FingerId finger, JointId joint)

Returns the joint information of the indicated hand joint! This also includes fingertips as a ‘joint’. This is the same as the [] operator. Note that for thumbs, there are only 4 ‘joints’ in reality, so StereoKit has JointId.Root and JointId.KnuckleMajor as the same pose, so JointId.Tip is still the tip of the thumb!

   
FingerId finger Which finger are we getting from here, 0 is thumb, and pinky is 4!
JointId joint Which joint on the finger are we getting? 0 is the root, which is all the way at the base of the palm, and 4 is the tip, the very end of the finger.
RETURNS: HandJoint Position, orientation, and radius of the finger joint.
HandJoint Get(int finger, int joint)

Returns the joint information of the indicated hand joint! This also includes fingertips as a ‘joint’. This is the same as the [] operator. Note that for thumbs, there are only 4 ‘joints’ in reality, so StereoKit has JointId.Root and JointId.KnuckleMajor as the same pose, so JointId.Tip is still the tip of the thumb!

   
int finger Which finger are we getting from here, 0 is thumb, and pinky is 4!
int joint Which joint on the finger are we getting? 0 is the root, which is all the way at the base of the palm, and 4 is the tip, the very end of the finger.
RETURNS: HandJoint Position, orientation, and radius of the finger joint.




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