struct Mouse
This stores information about the mouse! What’s its state, where’s it pointed, do we even have one?
Instance Fields and Properties
bool available | Is the mouse available to use? Most MR systems likely won’t have a mouse! |
Vec2 pos | Position of the mouse relative to the window it’s in! This is the number of pixels from the top left corner of the screen. |
Vec2 posChange | How much has the mouse’s position changed in the current frame? Measured in pixels. |
Ray Ray | Ray representing the position and orientation that the current Input.Mouse.pos is pointing in. |
float scroll | What’s the current scroll value for the mouse’s scroll wheel? TODO: Units |
float scrollChange | How much has the scroll wheel value changed during this frame? TODO: Units |
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