enum SolidType

This describes the behavior of a ‘Solid’ physics object! The physics engine will apply forces differently based on this type.

Enum Values

Immovable Immovable objects are always stationary! They have infinite mass, zero velocity, and can’t collide with Immovable of Unaffected types.
Normal This object behaves like a normal physical object, it’ll fall, get pushed around, and generally be susceptible to physical forces! This is a ‘Dynamic’ body in physics simulation terms.
Unaffected Unaffected objects have infinite mass, but can have a velocity! They’ll move under their own forces, but nothing in the simulation will affect them. They don’t collide with Immovable or Unaffected types.

Found an issue with these docs, or have some additional questions? Create an Issue on Github!