enum SolidType
This describes the behavior of a ‘Solid’ physics object! The physics engine will apply forces differently based on this type.
Enum Values
Immovable | Immovable objects are always stationary! They have infinite mass, zero velocity, and can’t collide with Immovable of Unaffected types. |
Normal | This object behaves like a normal physical object, it’ll fall, get pushed around, and generally be susceptible to physical forces! This is a ‘Dynamic’ body in physics simulation terms. |
Unaffected | Unaffected objects have infinite mass, but can have a velocity! They’ll move under their own forces, but nothing in the simulation will affect them. They don’t collide with Immovable or Unaffected types. |
Found an issue with these docs, or have some additional questions? Create an Issue on Github!